![]() If I fucked something up you can post in the 4chan /vg/ thread or let me know at for some reason you want to include this in your mod go ahead, just tell me beforehand.Īll thanks to TKGP for this, I only made copy/paste/rename stuff. This is compatible with any other mod, just overwrite files if it asks you to. ![]() $game_data$ = true | true | $fs_root$ | gamedata\ Our beloved skinner, WarCrimes, has decided to make a sound mod, and here it is. It was tedious, but the end result was worth it.Ĭopy the gamedata folder to your STALKER installation.Įdit the second line of fsgame.ltx to read like this: I simply took the time to tweak it for better immersion. Our beloved skinner, WarCrimes, has decided to make a sound mod, and here it is. replaced some death barks that were a bit annoying (a stalker shouting, "Uraaa!" for example after being killed seemed a bit strange)īy Preacher on /sg/. replaced all instances of German death barks when stalkers die or lay wounded on the ground, leaving only the Russian ones and the various gurgling and groaning Mod to CoD World at War featuring sounds from Red Orchestra and Darkest Hour. Each faction has their distribution of sound types weighted a little one way or another, but I won't bore you with the details here. ![]() Factions have 22 different randomly-assigned sounds to choose from. Simply put, this takes the death cries from RO2 and uses them for the "heavily wounded" (lying on the ground) state. To install place the Red Orchestra 2 MP40 sound in modoverrides. For all STALKER games, including Call of Chernobyl.Īudio from Red Orchestra 2 by Tripwire Interactive This mod adds the MP40 sound from RO2: Heroes of Stalingrad. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content. This is a video preview of my sound pack which replaces all German and Russian infantry voices in Red Orchestra 2 with the original Red Orchestra 1 voices.Re.
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